The Legends of Christmas
A pop-up storybook you can play. Write your name in the front of the book, make yourself in its looking-glass, and step inside.
- Platform
- iPhone & iPad
- Made for
- Family · All ages
OMNISTORMGAMINGEvery world we build points toward the light of the gospel of Jesus Christ in its own way.
A pop-up storybook you can play. Write your name in the front of the book, make yourself in its looking-glass, and step inside.
Four brothers, four instruments, one impossible fight: the end of all music. Louder together.
We asked AI to end disease. It rewrote us. A retro-era survival thriller JRPG.
OmniStorm Gaming is an independent game studio founded by Caleb Stewart in February 2026. We’re building imaginative worlds around the things that move us: sacrificial love, redemption, and hope.
Every game has to be great to play first, whether or not you share our faith.
Caleb StewartFounder of OmniStorm GamingChristian education is critical, but I believe that Christian storytelling is its necessary and largely neglected twin... and that video games are perhaps the most effective medium for storytelling ever created.
Hey,
I am Caleb, the founder of OmniStorm Gaming LLC. I grew up nine miles outside a town of 300 people in the Ozarks, where stories were my constant companions: the ones in video games, in books, and in my own heart and mind. They were a gateway that took me anywhere I wanted to go.
For the last 12 years, I have worked in the Christian nonprofit sector, including the last five as executive director of operations at a Bible college with over 50 campuses throughout the world. Christian education is critical, but I believe that Christian storytelling is its necessary and largely neglected twin and that video games are perhaps the most effective medium for storytelling ever created. In February 2026, I founded OmniStorm Gaming to do something about it, because I believe the right story, told well, can change a life.
When Christ came to earth, He chose to communicate truth to us through stories: challenging us, our hearts, and our perceptions of others and Himself. And I believe stories still hold profound power to shape us today in the same way, for positive or negative.
Unfortunately, many stories being shared through video games today are portrayals of Christ or his followers that I find dismissive or mocking or worse. Or the point of their story is antithetical to scripture. Those experiences have deepened my desire to create stories that reflect what I love about Him. I recognize that the reasons for these portrayals vary greatly. A developer who does not share my faith in Jesus as God might approach Christianity with the same flippancy they would any mythology. Another may bring painful experiences with a church, institution, or religious upbringing into their work. Others may use Christian imagery for shock value or to deliberately ridicule beliefs they reject. I think it is time to bring something different to the table.
I don’t mean that I want to make Christian video games so much as games that reveal Godly truth through extraordinary worldbuilding, storytelling, and gameplay. Those worlds may be dark, unsettling, and grounded in the realities of human nature, without portraying extreme violence or profanity, gore, sex, or nudity. I believe there is room for far more ambitious storytelling shaped by Christian faith than we see in the industry today with hundreds of millions of gamers world-wide.
I think several factors contribute to this neglect. In my view, too many games made by Christians have fallen short in quality. Some developers limit themselves to Bible games, while others adopt creative restrictions that make it harder to reach their intended audience. For example, “A character cannot have lightning bolts coming out of their hands because that is witchcraft!”
But, I think it is vital to show people that good is the real force of power in the universe and show it overcoming evil. I want players who do not share my faith to love these games for their worlds, characters, and gameplay. C. S. Lewis’s world of Narnia is a fantastic example of this approach to storytelling, but far from the only one that I think can be effective. I think Christian conviction leaves plenty of room for bold imagination and the fantastic in ways relevant to the audience we want to reach.
We need incredible worlds filled with incredible adventures that share compelling truths with wisdom, that teach good and not terrible things. And if we craft a world filled with darkness, let’s show players how to resist that darkness and become the overcoming, radiant light that transforms it. And maybe in that process, they will have the opportunity to encounter their Creator.
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